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More networking! As the player enters the world, there is a lot of networking happening.
Another screen for selecting between your characters.
Before one can start to play, a character needs to be created.
It is time to start on the networking code. From the game point of view, at this point all there is to see is the login screen.
Work on character creation have started, and with that, the need for one more model.
Time for a website. A place where I can keep posting updates about the development.
Good progress on the general item system, and foraged items now end up in a new inventory window instead of falling on the ground.
Been working on the basics around an action bar and forage system. 3D models for a stick and bone fragments in place.
I am happy to announce first in game screenshot from the Flypso game idea, now very actively in development!